求助各位大侠,碰到一个棘手的问题。

XPLANE9我已经顺利安装到自己的电脑上,并在第一次运行的时候使用他提供的默认的飞机进行了游戏,但就当我准备换其他飞机继续飞行的时候,游戏在读取进度的画面会死机,并且WINDOWS会跳出错误的信息,并要求我选择是否要发送错误报告。请各位指点一下!我应该怎么办?谢谢拉!

求助 幻影F1起落架图片

各位大大,那位有关于幻影F1的图片或者网址请告诉一声

我的邮箱是:huang07590@126.com

fsgamer 的头像

建议你看看下面的这些照片,不过貌似不专业,别人的相册 ht

建议你看看下面的这些照片,不过貌似不专业,别人的相册

http://www.flickr.com/photos/c...

信念不重选择,贵在坚持。
博客 Chenxinhe.com

fsgamer 的头像

你下载的这些飞机在我的系统上是可以的,我建议你把硬盘整理一

你下载的这些飞机在我的系统上是可以的,我建议你把硬盘整理一下,渲染设定降低一些。9系列支持这些飞机的

信念不重选择,贵在坚持。
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fsgamer 的头像

建议你查看一下你的电脑硬件是否符合要求,如果都符合要求的话

建议你查看一下你的电脑硬件是否符合要求,如果都符合要求的话,建议检查系统的软件和驱动程序是否都升级到最新版本。

然后再现错误的话,请记下来错误信息。可以把你的log文件复制出来,那里记录了错误有关的信息。

我初步分析,可能是你的内存不够导致的。

信念不重选择,贵在坚持。
博客 Chenxinhe.com

谢谢你啊兄弟!我的电脑硬件配置我想应该问题不大,因为我今天

谢谢你啊兄弟!我的电脑硬件配置我想应该问题不大,因为我今天在这个论坛里下载了一些飞机的插件,很奇怪,其中选择有些飞机飞行的时候就很顺利,而且游戏运行也很流畅,但选择空客的飞机进行飞行的时候就又发生了错误报告!所以麻烦你能帮我看看吗?

fsgamer 的头像

X-Plane 9

X-Plane 9 在每次启动的时候都会记录一个log.txt文件,这个文件位于X-plane 9的主程序目录下,在log文件中记录了程序运行时对图形卡硬件的侦测,安装环境和软件版本等信息。如果需要获得支持的话,或者提交bug,那么就需要提供这份记录文件。

具体说明请参考文章

http://fsgame.org/handbook/x-p...

信念不重选择,贵在坚持。
博客 Chenxinhe.com

X-PLANE

X-PLANE 9兄弟,你好!感谢你的回复,以下是我提供的我的LOT.TXT文件内容,能否麻烦你帮我解读一下!看看到底是什么问题。谢谢!
log.txt for X-Plane 9.00r1 X-Plane 90027 compiled on Mar 9 2008 15:13:25

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

Windows 5.1 (build 2600/2) Service Pack 2
CPU type: 586
Physical Memory: 1610072064
CPU 0: AMD Athlon(tm) 64 Processor 3000+ Speed (mhz): 2010

X-System folder:'K:\X-Plane 9/', case sensitive=0

OpenGL Vendor : ATI Technologies Inc.
OpenGL Render : RADEON X550 x86/MMX/3DNow!/SSE2
OpenGL Version : 2.0.5220 WinXP Release (200)
OpenGL Extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
tex_clamp_avail : 1
add_env_avail : 1
combine_avail : 1
dis_fog_avail : 0
tex_comp_avail : 1
vbo_avail : 1
pbo_avail : 0
vprog_avail : 1 (256)
fprog_avail : 1 (96/64/32/4)
automini_avail : 1
aniso_avail : 1
fsaa_avail : 1
sprites_avail : 1
depth_tex_avail : 1
occlude_avail : 1
shad_objs_avail : 1
vshader_avail : 1 (32/4096/44/16/0/4096)
fshader_avail : 1 (4096)
gshader_avail : 0
glsl_avail : 1 (1.10)
framebuf_avail : 1
sblend_avail : 0
threaded_avail : 1
first-gen shaders: 1
max tex units : 8 (16/8)
max iso filtering: 16.000000
max texture size : 2048
max point size : 64.000000
CPU count : 1
Fetching plugins for K:\X-Plane 9\Resources\plugins

Loaded: K:\X-Plane 9\Resources\plugins\PluginAdmin\win.xpl.

I found the following scenery packages (prioritized in this order):
0 Custom Scenery/KSBD Demo Area/
1 Custom Scenery/LOWI Demo Area/
2 Custom Scenery/LOWI Demo overlay/
3 Custom Scenery/LOWI Demo terrain/
4 Custom Scenery/Mars Demo Area/
5 Global Scenery/-global overlays-/
6 Global Scenery/-global terrain-/
7 Resources/default scenery/700 roads/
8 Resources/default scenery/900 beaches/
9 Resources/default scenery/900 europe objects/
10 Resources/default scenery/900 forests/
11 Resources/default scenery/900 red terrain/
12 Resources/default scenery/900 roads/
13 Resources/default scenery/900 us objects/
14 Resources/default scenery/900 world object placeholders/
15 Resources/default scenery/900 world terrain/
16 Resources/default scenery/default apt dat/
17 Resources/default scenery/sim objects/

Starting scenery shift at 0
DSF rotate time: 6 for 0 DSFs.
Preload time: 770819.
Warning: dot is -1 n = 3 of 18
Warning: dot is -1 n = 1 of 2
Preload time: 2650174.
Starting scenery shift at 23
DSF rotate time: 6 for 0 DSFs.
Preload time: 213913.
Preload time: 676263.
Preload time: 982.
Preload time: 975.
Preload time: 982.
Preload time: 1428.
Starting scenery shift at 1680
DSF rotate time: 6 for 0 DSFs.
Preload time: 16643.
Warning: dot is -1 n = 2 of 5
Warning: dot is -1 n = 12 of 23
Warning: dot is -1 n = 13 of 24
Preload time: 2239940.
Starting scenery shift at 2109
DSF rotate time: 6 for 0 DSFs.
Preload time: 88027.
Preload time: 2807978.
Starting scenery shift at 3347
DSF rotate time: 1697982 for 3 DSFs.
Starting scenery shift at 4265
DSF rotate time: 1339925 for 3 DSFs.
Warning: dot is -1 n = 4 of 7
Forcing finish of task Building 3-d Forests
Forcing finish of task Building 3-d Forests
Forcing finish of task Building 3-d Forests
Starting scenery shift at 4457
DSF rotate time: 1337209 for 3 DSFs.
Forcing finish of task Building 3-d Beaches
Forcing finish of task Building 3-d Forests
Starting scenery shift at 4537
DSF rotate time: 1322004 for 3 DSFs.
Warning: dot is -1 n = 4 of 7
Starting scenery shift at 4710
DSF rotate time: 6 for 0 DSFs.
Preload time: 24594.
Preload time: 1495432.
Starting scenery shift at 4725
DSF rotate time: 6 for 0 DSFs.
Warning: dot is -1 n = 4 of 7
Preload time: 4796197.
Preload time: 368274.
Preload time: 1423.
Starting scenery shift at 4810
DSF rotate time: 6 for 0 DSFs.
DEF load time: 13162 for water.
DEF load time: 13092 for water.
Preload time: 353125.
Preload time: 259642.
Preload time: 456.
Preload time: 36652.
Preload time: 214291.
Starting scenery shift at 5082
DSF rotate time: 6 for 0 DSFs.
Preload time: 514604.
Preload time: 1374415.
Starting scenery shift at 5192
DSF rotate time: 5 for 0 DSFs.
Preload time: 282743.
Preload time: 1089245.
Starting scenery shift at 5265
DSF rotate time: 7 for 0 DSFs.
Preload time: 394368.
Preload time: 632271.
Preload time: 93135.
Starting scenery shift at 5432
Preload time: 879997.
Preload time: 1064.
OK check MemoryLog.txt! I just sent him a dump from This is the dump_mem_stats call from the following code: if(type==t_exit || type == t_alert || recursive_error)

Warning: You have set too many rendering options in the RENDERING OPTIONS window or too much visibility in the SET WEATHER ATMOSPHERE WINDOW for this computer.
The simulator will therefore maintain smooth animation by reducing the visibility, thus allowing a higher frame rate. This gives smoother animation and a more realistic flight model.
To speed up the sim, you should be lower the resolution, switch to 16-bit color, turn off auto-gen scenery, or reduce the visibility. These are the things that can sap the most speed.
To avoid this warning again, speed up the sim, get a faster computer, or turn off the warning in the OPERATIONS AND WARNINGS window in the SETTINGS menu.
(app_up.cpp line 477)

fsgamer 的头像

根据文件的最后部分: OK check

根据文件的最后部分:
OK check MemoryLog.txt! I just sent him a dump from This is the dump_mem_stats call from the following code: if(type==t_exit || type == t_alert || recursive_error)

这里是说在这个源代码执行的地方遇到了问题,应该是内存转储

Warning: You have set too many rendering options in the RENDERING OPTIONS window or too much visibility in the SET WEATHER ATMOSPHERE WINDOW for this computer.
The simulator will therefore maintain smooth animation by reducing the visibility, thus allowing a higher frame rate. This gives smoother animation and a more realistic flight model.
To speed up the sim, you should be lower the resolution, switch to 16-bit color, turn off auto-gen scenery, or reduce the visibility. These are the things that can sap the most speed.
To avoid this warning again, speed up the sim, get a faster computer, or turn off the warning in the OPERATIONS AND WARNINGS window in the SETTINGS menu.
(app_up.cpp line 477)

我看了你的电脑内存1.6GB,log文件的后面给出的建议是提高能见度设定。自动生成的风景降低一些。

另外就是检查你下载的飞机插件是否支持当前的版本。我把这个文件发给xp的技术支持看看他们怎么说。

信念不重选择,贵在坚持。
博客 Chenxinhe.com

谢谢!兄弟,敬候你的回复!

谢谢!兄弟,敬候你的回复!

fsgamer 的头像

Hello, Sir. Are your disks

Hello, Sir. Are your disks yellow or grey? This problem happens when you try to load ANY aircraft file, or just one of them? Which one(s)?

这是他们的回复,我也不懂磁盘黄色或这灰色是是啥意思。 他问你载入任何飞机模型都会出问题还是载入特定的飞机模型出问题呢,具体是哪个飞机呢

信念不重选择,贵在坚持。
博客 Chenxinhe.com

在刚装入游戏的时候只能玩两家飞机,一架是C4的单引擎小型喷

在刚装入游戏的时候只能玩两家飞机,一架是C4的单引擎小型喷射飞机,另一家是双螺旋浆的小型飞机,后来我在这个网上下载区了下了一些飞机的插件,里面有空客的A319,A320,A321这三架飞机均不能飞,还有波音系列的717,727,737,747,757,777,787,其中只有717,727,747,777,可以飞行,其余的也不能正常运行。
http://fsgame.org/download/air...
http://fsgame.org/download/air...
是在这两个地址上下载的!